I actually got to visit Bungie and show some of the developers my costume when I was in Seattle. Plus that is why I like using Heavy Body acrylics it makes the colors really pop!! The LEDs do glow like that when centered on the camera. Despite the backgrounds on the first two images there is no Photoshop trickery. Fantastic pictures will showcase your costume in a controlled setting more than a standard con pic will. (Props I borrowed for photo shoots - Auto rifle made by WM Armory, knife made my Henchmen Props) This is really where all of your hard work goes into a portfolio piece. I cut out the belt loops and poked them all the way through the foam belt to give it a functional look.Īwesome glamour shots of my props and armor taken by myself and friends. 4) I constructed the belt buckle by cutting up some of the buckles I have made for the upper section of the armor. 3) Again using 2mm craft foam I made the belt strips and glued them in place with Barge. Then covered that with 2mm blue craft foam. I skinned the top and bottom of that with 2mm craft foam 2) I cut 1/4 ' strips of 4mm craft foam and glued them down in two lines to give the belt the raised look. 1) cut a strip of 1/4 inch foam aprox 4 3/4" high. Steps for the creation of the Hunter belt. This piece was cut out of 1/4" EVA foam and detailed using 2mm and 3mm craft foam. But because of time constraints and the fact that you can't wear two exotics at once I decided to make the concept art chest piece. Originally I had wanted to build the Alpha Lupi chest armor. The originals were then molded and cast in Smooth-On Smooth Cast 300. The buckles are built out of various thicknesses of styrene and wooden dowels. I scratch built the Destiny chest armor buckles. Now that it is complete I will say that I do like the overall look better So I broke out the dremel, styrene, and bondo and rebuilt the backside of the mask. I had to go in and cut out the respirators on the sides because I found out they round back more and there is a detail clasp on the end piece. I just felt that it needed something to show more of his in game look.ĪARRRRRGGGGHHH!!!!! The feeling I get when I think I am close to making the final mold for a piece and I find some new reference images that change my design. The hood in the picture is not the final version I occasionally pick up random curtains from my job that are discontinued. The chin piece and half circles are cut out of a thicker gauge styrene and shaped using a sanding drum on my dremel. The details were cut out of the bondo using a dremel. The bondo was then sanded and filled with putty to get a smooth surface. By using the styrene as a wall it made sure that the bondo was at the desired thickness. This form was then glued to the top of the mask and filled with bondo. ![]() The top crown was made by first cutting and heat forming styrene into the desired shape. Styrene can be manipulated by using a heat gun and formed into place.Īdditional details are added to the Destiny hunter straps using thinner gauge styrene and glued into place. The styrene is templated from craft foam so that I know it will fit before I cut it out. After the sanding is done sheet and rod styrene is used to start making the details around the goggles and the side straps. The copy is primed with Rustoleum Rust Red and sanded multiple times to start to define the shapes. So with my resin copy I can now start to refine and add all of the details. Green LEDs and Coin Ballery holder - 2032 battery But I also scoured the internet and purchased a couple of books including The Art of Destiny. These are screen shots of my Hunter's helmets. Always try and find as many reference images as you can. When you start to think about making a prop from a video game, movie, etc. ![]() As with all of my prop builds reference material is key.
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